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Portfolio | Filipp Totsky

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INTRODUCTION

This Portfolio offers a brief overview of my work as a sound designer.It presents projects in the areas of composition and voice-over.As my primary source, I have chosen the Gorilla Warfare project—a 3D PvP action game in the friends-to-lovers style—in which I played an active role in its development.The work is presented in 5 tracks, along with a description of my contributions to each.

Main Goal

In this project, I will focus on my role as composer and voice actor for this game.My main task was to maintain the overall atmosphere of the game, imbue the gameplay with a comedic and action-oriented tone, characterize each location through music, and voice the main and only characters in the game—the humorous monkeys.

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Gorilla Warfare Gameplay Screenshot

The final version of the game featured three maps, with 2–3 musical tracks created for each.

The game included two modes: Normal (characters respawn after death, and gameplay is based on score) and STRAFTAT (characters do not respawn after death; the game continues until one player is the last one standing).

For the Normal mode, the atmosphere needed to be relaxed and lively, combining rock with unusual instrumentation.

The STRAFTAT mode required much more intense tracks, conveying the tension of a match where mistakes cannot be made.

Both types of tracks are presented below, so this concludes the descriptions.

A Quick Guide to Locations

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Monkey Donalds Location: Gorilla Warfare Game

The so-called McDonald’s aesthetic. The core elements are Rock, Industrial, and corporate special effects.

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Train Station Location Gorilla Warfare Game

Train Location. The main elements are Rock, Punk, and TrainCore.

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Factory Location. The main elements are Metal, Industrial, and Synth.

Creation Process and Tools Used

Track creation began with surveying the location within the game engine, consulting with the Lead, and independent research. Following that came the selection of tools and self-composition. Next, the project moved into the production stage, where frequencies were aligned, the sound was balanced, and extraneous noise was trimmed.Consultations took place at almost every stage of the process, allowing the Lead to review progress. This way, if the project was heading in the wrong direction, it was possible to avoid the painful process of rolling back several stages.Fruity Loops 64 was used to create the track, and supplementary sound effects or ambient sounds inserted into the track were made using VCV Rack, after which everything was integrated into Unreal Engine via the Meta Sound technology.

Standard Tracks

COOKY_MONKE

COOKY_MONKE
3 min

Cooky_Monke is a track where the decision was made to maximize the blend of rock and monkey-ness. Can it be called MonkeyCore? The high brass and hollow percussion create the necessary «monkey» element, while the guitar reminds us that we are playing an action-PvP game.

The Trumpet Experiment

TheTrumpetExperiмent
3 min

Trumpet Experiment is a sunny, punk-rock track interwoven with subtle train motifs. The compressed brass simulates steam, while the combination of deep, muffled bass sounds mimics the consistent rumble a train makes as it passes over the rails.

STRAFTAT Tracks

MDPTSR

MDPTSR
3 min

The core element of MDPTSR is the sound of the equipment, which signals that orders are ready. Food service workers wake up to similar sounds even in their sleep, hence the PTSR (PTSR in Russian transliteration) in the title. The sound was recreated from scratch and adapted into a sonic pattern throughout the track. The steady, swaying tempo should convey the conveyor-belt rhythm and methodical nature of this semi-restaurant, semi-factory.

MUSCLE TONE

muskulistozloye
3 min

The idea behind muskulistozloye was to mix otherworldly, tunnel-like sounds, train noises, and other attributes with a fast battle tempo and a comically aggressive style of play.

MENACING

Portfolio | Filipp Totsky
Project created at 08.08.2026
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