ABOUT THE GAME
The daily cycle is controlled by Owls and Larks.
One day they confronted each other.
Owls longed for eternal night, larks — for dawn.

GOAL Collect more treasured hours than your opponent.
THE END The game ends when the field has the maximum number of treasured hours.

FIELD
— The field consists of 18 time periods.
— Each time period consists of 2 hours.
— There are chimes in the centre.
HOURS
At the beginning of the game, all cells are randomly filled with regular hours:
Midday hour, Dawn hour, Midnight hour, Sunset hour.
ORDER
Hours follow in accordance with the order.
When midnight turns to dawn, it becomes treasured, just like all subsequent ones.
For each treasured hour, a team receives 1 point.
The game ends when there are 15 of any treasured hours on the field.
Treasured Dawn hour — 1 point for larks. Treasured Midnight hour — 1 point for owls.
HOW TO PLAY?
You can choose one of the sides:
either owls or larks.
OWLS
Owls smoothly rewind the hour from dawn to midnight.
HOW DO OWLS MOVE?
FLIGHT
The owl flies to the next cell. Move the owl token across the field.
REWIND
The owl changes the hour in order condition. Replace the cell of the hour with another, next in order.
CHIMES
The hour that the owls have rewound is put on the chimes.
This means that it is passing.
The peculiarity of the passing hour is that larks can pick it up.




